dungeon siege 2 act 3 secondary

08.26

Secondary Quest: Dwarven Song of Ore

Historian Leontia will trigger this quest when you talk to her in the Kalrathia great hall (Kalrathia, #6), provided that you ask her how you might assist her.


Leontia will ask you to look for the lost Dwarven Song of Ore, which supposedly helped the dwarves find veins of gold inside their mines. Leontia will tell you that the song has three stanzas, and that you’ll need to learn all three in order for the song to be useful. However, Leontia is wrong. There are actually four stanzas to the song.

The first three stanzas can be found in the Upper Mines of the Kaderak (#1-3). When you return to Leontia after finding all three, she’ll reward you with the chant of prosperity (Chant 36). The quest will appear to be complete at that point, but then in the Lower Mines of Kaderak (The Lower Mines of Kaderak, #4), you’ll find the fourth stanza. When you relay that stanza to Leontia as well, she’ll teach you the greater chant of prosperity (Chant 54), and she’ll give you the unique ring stoutgrip

Secondary Quest: Lore of Aranna

Telgrey the Scholar will give you this quest when you talk to him in his apartment in Kalrathia (Kalrathia, #7).

Telgrey, without much in the way of preamble, will ask you to find all 20 volumes of a set of books called the Lore of Aranna. Most of the books can be found in plain sight in places that you’re required to visit (towns, mostly), but a few are also associated with secondary quests (such as Amren’s Vision).

Here’s where you can find the 20 books:

  1. On the ground in the Snowbrook Haven Servants' Quarters (The Snowbrook Haven Servants' Quarters, #5)
  2. On the floor in the Vai'kesh Sanctuary (The Vai'kesh Sanctuary, #11)
  3. On the floor in Alar'ithil's house south of Aman'lu (Aman'lu, #16)
  4. On the floor in Tywlis' house in Aman'lu (Aman'lu, #7)
  5. On a table in the Aman'lu Town Hall (Aman'lu, #8)
  6. In Vix's hut in the Eastern Greilyn Jungle (S/E Greilyn Jungle, #15)
  7. On a table in the Windstone Fortress (Windstone Fortress, #5)
  8. On a bench in the Temple of Xeria (The Temple of Xeria, #4)
  9. On a ledge in the Temple of Xeria (The Temple of Xeria, #4)
  10. Given to you by Eolanda during the quest Arinth's Legendary Staff
  11. On the ground in Eolanda's house in Aman'lu (Aman'lu, #10)
  12. Upstairs in the Aman'lu magic shop (Aman'lu, #1)
  13. Upstairs in the Aman'lu inn (Aman'lu, #2)
  14. On the ground in Eolanda's house in Aman'lu (Aman'lu, #10)
  15. Upstairs in the Aman'lu magic shop (Aman'lu, #1)
  16. In an apartment in Kalrathia (Kalrathia, #9)
  17. In the shrine located under the circle of mushrooms in the Eastern Greilyn Jungle (S/E Greilyn Jungle, #10)
  18. In the shrine located under the circle of mushrooms in the Southern Vai'lutra Forest (Southern Vai'lutra Forest, #5)
  19. In the shrine located under the circle of mushrooms in the Garden of the Ancients (The Garden of the Ancients, #3)
  20. In the shrine located under the circle of mushrooms in the Eastern Plain of Tears (The Eastern Plain of Tears, #9)
When you return to Telgrey after collecting the books, he’ll reward you with another book -- The Mercenary and the Scholar (Book 34) -- and the quest will appear to be over. But if you talk to Telgrey again, he’ll admit that the book he gave you was just a joke, and he’ll give you your true reward: a large collection of random objects, including a mysterious book. For more information on the book, see the quest entry for The Mysterious Quest.

Secondary Quest: The Lost Jewels of Soranith

Kevarre the Explorer will give you this quest when you talk to him in the Kalrathia tavern (Kalrathia, #3).

Kevarre will tell you about a vault he discovered. Inside, there were statues that when rotated “caused beautiful lights to run through grooves on the floor.” Kevarre will speculate that the vault belonged to Soranith the Eldersmith, and that the puzzles inside lead to a pair of jewels. If you can uncover the jewels and prove his theory, then Kevarre will offer to give you the amulet he found in the first part of the vault.

You can find the Mysterious Vault in the Northern Plain of Tears (The Northern Plain of Tears, #7). In the first room (#1), you’ll find the puzzle that Kevarre solved to gain the amulet. The puzzles in the vault are “tracing” puzzles. That is, you’ll need to start at a node and then “draw” all of the lines without lifting your “pencil.” The first puzzle is essentially a triangle, and so it was no doubt very easy for Kevarre to solve.

The second puzzle (#2) is a more complicated figure with five nodes and eight lines. There are several ways to solve it, but Figure 1 shows one such way. If you make a mistake while trying to solve the puzzle, you can click on the “reset statue” on the southern side of the room and start over. Once you’ve completed the puzzle, the doors to the south (#3) will open, allowing you to access a treasure room (#4) and the third puzzle (#5). Inside the treasure room, you’ll find Soranith’s silver ring, one of the two jewels that Kevarre asked you to find.

The third puzzle is even more complicated. It contains nine nodes and 12 lines. Again, there are several ways to solve the puzzle, but one possible solution is shown in Figure 2. Once you’ve completed the puzzle, the doors to the south (#6) will open, allowing you to enter another treasure room. In this treasure room (#7), you’ll find a lectern with a mysterious chant (Chant 55) on it, and you’ll also find a big chest with Soranith’s gold ring inside. The gold ring is the second jewel that Kevarre asked you to find.

That’s all you can do in the vault. When you return to Kevarre in Kalrathia, he’ll praise
your success, and then he’ll give you Soranith’s Amulet, thus completing the quest

Secondary Quest: The Legendary Mace of Agarrus


Berseba will trigger this quest when you talk to her near the fountain in Kalrathia (Kalrathia, #10).

Berseba will mention the mace of Agarrus, a mace so strong that it can “level fortresses.” However, Berseba won’t know anything about it, and she’ll direct you to an explorer named Tai’esse in Aman’lu.

You can find Explorer Tai’esse at the Aman’lu inn (Aman’lu, #2). Tai’esse will tell you that she has collected several fragments from a stone tablet that purportedly reveals the location of the mace, and that only one fragment remains to be found. Naturally, she’ll then ask you to find that last fragment, and she’ll give you a stone key (Quest Item 69) to help you out.

You can find the stone tablet fragment (Quest Item 70) (#1) in the Snowbrook Grotto (the closest teleporter is in the Snowbrook Footfills). You won’t have to do anything special to pick up the fragment. It’ll just be lying on the ground behind a locked door (which you’ll need the stone key to open). There won’t even be an elite enemy guarding it.

When you return to Tai’esse with the fragment, she’ll put together the stone tablet and discover that Agarrus’ tomb (#2) can be found in the Lost Valley of the Azunites (the closest teleporter is on the western side of the Cliffs of Azunai). Tai’esse will then give you the repaired stone tablet (Quest Item 71) so that you can use it to enter the tomb.

Note: If you haven’t yet been to the “island” where Agarrus’ tomb is located, the button that closes the southern bridge to it can be found near the lantern south of it.

Inside the tomb, after unlocking a door using the repaired stone tablet, you’ll meet Guardian Magentus. Magentus won’t be excited to see you -- he won't be excited about anything, really -- but he’ll tell you some of the history of the half-giants, and he’ll drop several items for you, including the Mace of Agarrus. Then he’ll disappear, and the quest will end.

Secondary Quest: The Mage's Apprentice


Mage Boden will give you this quest when you talk to him in his shop in Kalrathia (Kalrathia, #2), provided that you ask him about the “matter” he brings up.

Mage Boden will ask you to look for his apprentice, Darek, who recently went missing while investigating some ruins near the Morden city of Darthrul. Boden will tell you that Darek might have had a research journal with him, and he’ll ask you to track that down as well. To help you out, Boden will give you a golden mirror (Quest Item 68).

You’ll discover the ruins right where Boden said they’d be (#1). Inside, you’ll find several statues that should look familiar. The statues are part of a puzzle, but the puzzle is basically a repeat of the one from the primary quest The Lost Azunite Artifact. That is, after placing the golden mirror onto one of the statues, you’ll need to rotate the statues so that they direct a beam of light into the right place. However, in this case there are actually two right places -- the doorways to the north and west. If you can direct the beam of light into one of the doorways, then you’ll open the door and be able to enter the room beyond. The apprentice is in room #2, and a nice bit of treasure can be picked up in room #3.

Figure 1

Figure 2


The easiest way to solve the puzzles is to work backwards. Figure out which statue could direct the beam of light to a doorway, and then work from there. But if you don’t have the patience for that, then you can simply look at the solutions shown above. Figure 1 shows how to position the statues to open the apprentice’s room, and Figure 2 shows how to position the statues to open the treasure room.

Note: You can also find the greater chant of casting (Chant 60) and the greater chant of fighter power (Chant 61) in the room with the apprentice.

When you reach Mage Apprentice Darek, he’ll inform you that Boden has been working with the Morden, and that when Darek figured out what was going on, Boden locked him into this puzzle room to keep him out of the way. As proof, Darek will give you the journal of the mage’s apprentice (Book 35), which is actually a ledger of Boden’s dealings with the Morden.

When you return to Mage Boden, no matter what you say to him, you’ll expose him for the traitor he is, and he’ll attack you. Once he’s dead, Darek will make his way to the shop, and, if you talk to him, he’ll thank you for your help, and he’ll drop several items onto the ground for you, including the unique ring spellbinder. Then Darek will take Boden’s place as Kalrathia’s magic merchant, and the quest will end.

Secondary Quest: The Kalrathian Nexus


Nora the Nature Mage will give you this quest when you talk to her near the northern gate of Kalrathia (Kalrathia, #11).

Nora will tell you about the Kalrathian Nexus, and how a dark wizard has disrupted the nexus by placing a seal over it. The seal is linked to three ley lines, and to break the seal you’ll need to use the power of those ley lines. Nora will then give you a soul staff and a mysterious chant (Chant 76), and she’ll ask you to take the staff to three nodes of power, one for each ley line, and to imbue the staff at each node by reciting the chant there.

Here’s where you can find the three nodes of power:

  1. The Node of Earth is in the Temple of Xeria, #9.
  2. The Node of Frost is in the Snowbrook Haven Servants’ Quarters, #2.
  3. The Node of the Phoenix is in the Lost Valley of the Azunites, #2.
At each node, you’ll need to have a character wield the soul staff, and then you’ll need to move your party to the symbol in the center of the node (where you should get a message about a “magical harmonic echo”) and recite the chant. If all goes well, the game will inform you that you’ve completed a task in the quest. The staff itself won’t change.

Once you’ve imbued the staff at all three nodes of power, you’ll need to take it to the Kalrathian Nexus in the Eastern Plain of Tears (The Eastern Plain of Tears, #1). There you’ll find a seal of dark magic. To break the seal, you’ll need a character to wield the soul staff and then attack the seal. After a hit or two, the seal will shatter, and you’ll automatically receive the Sigil of the Kalrathian Nexus (Quest Item 90).

To complete the quest, simply return to Nora the Nature Mage. She’ll combine the sigil with the soul staff to create the soul staff of the nexus, and then she’ll drop some other goodies for you, completing the quest.

Secondary Quest: Sartan's Suspicion


You’ll receive this quest when you talk to Feltan the Drunkard in the Kalrathia tavern (Kalrathia, #3), provided that you have Sartan in your party.

Feltan will drunkenly babble on about spies for a while, but then after some prodding from Sartan, he’ll reveal that one spy is named Osric, and that Osric can be found east of town.

You’ll find Osric behind a locked door (#1) in the Eastern Plain of Tears. By pretending to be with the “resistance,” Sartan will trick Osric into opening the door, but then Sartan will go nuts and kill Osric with a single swing of his weapon. At that point, Soldier Orayne (who you might remember from Windstone Fortress) will come in and explain that Sartan just made a horrible mistake, and that Osric had been working undercover, looking for some prisoners being held by the Morden. Obviously, then, you’ll need to free the prisoners to make amends for the accidental death.

The prisoners (#4) are being kept inside a Morden Arsenal. Sartan will get you through the front door of the arsenal (#2), but after that you’ll have to get your own hands dirty and do a bit of fighting to reach the prisoners. To actually get the prisoners out of their cells, you’ll need to blow up the four conveniently-placed bombs. Each time you attack a bomb (using any attack; even melee attacks are safe), it will blow open a prison door, and three prisoners will go free.

After freeing all 12 prisoners, return to Soldier Orayne to complete the quest. He won’t give you a reward. The only reward you’ll really receive for the quest is what you’ll find in the big chest (#5) located in one of the prison cells.

Secondary Quest: The Morden Riders


East of the city of Darthrul, you’ll run into two Morden riders and a creature called a Klask (#1). However, unlike like similar creatures you might have met previously, they won’t want to attack you. Instead, they’ll want to talk about neo-Azunite revivalism and more -- much more -- but eventually they’ll give you this quest.

The Morden riders will tell you that due to an ill-advised “shortcut” they took during the siege of Snowbrook Haven, they’re planning on taking a vacation. The problem is that they’ll need supplies for the trip, and while supplies can be found in Darthrul, if the trio steps foot inside the city, they’ll be executed. So they’ll ask for your assistance, and they’ll give you the Darthrul supply key (Quest Item 78) to help you out.

Helping out the riders is pretty easy. Since the supply vaults (#2) are in Darthrul, and since you’ll already have explored the parts of the city where the vaults are located, gathering the supplies won’t take much more effort than just running to the three vaults and looting the big chests found inside.

Once you’ve picked up the Morden tent (Quest Item 79), the sack of Morden rations (Quest Item 80), and the pack of Klask rations (Quest Item 81), when you take them back to the Morden riders, the riders will thank you for your help, and Bruno the Klask will knock down the nearby brick wall, allowing you to travel to the abandoned temple to the east (#3) and loot the treasure chests found there.

Secondary Quest: Vix's Vengeance


You’ll receive this quest when you click on the locked door in the Lower Mines of Kaderak (#1), provided that you have Vix in your party.


Walkthrough

Vix will ask you to look for and then destroy any soul shards that might be hiding behind the door. You’ll find three such shards (#4). For each shard, you’ll have to destroy it in about the same way that you destroyed the soul shard in the primary quest The Mines of Kaderak, Part Two. That is, you’ll need to send a cart full of explosives (#3) crashing into the shard, blowing it up. The only difference is that in this case, you’ll only need to pull two levers for each cart: one to rotate the track into the right position, and one to start the cart rolling.

You won’t receive anything for completing the quest, but past the final shard you’ll find a big chest (#5) that only Vix can open, and it will probably drop something nice.

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