dungeon siege 2 act 2 secondary

15.06

Secondary Quest: A Family Heirloom, Part Two

You’ll receive this quest from Athelas in the Aman’lu tavern (Aman’lu, #2), but only after you’ve completed the quest A Family Heirloom.
 
Athelas will tell you that you were tricked by Master Thestrin, and that Thestrin is working with the Vai’kesh to summon a powerful demon. He’ll then ask you to stop Thestrin by destroying the demon, and he’ll let you know that both can probably be found in a cave in the Vai’kesh Forest.

You’ll find the cave at #1. When you go inside, if you gave the heirloom sword to Thestrin, then he’ll immediately free the demon. Otherwise, if you kept the sword, then you’ll need to break open the demon’s cell yourself so that you can get inside. Either way, you’ll have to fight the demon. The demon is a level 26 elite with nearly 7000 hit points, but it should be pretty easy to kill.

After the demon dies, a couple things will happen: the demon will drop a few good objects, Master Threstin will flee (never to be seen again), and Athelas will appear in the cave. When you talk to Athelas, he’ll congratulate you on your success, and he’ll drop a few more objects for you to loot. Then the quest will end.

Secondary Quest: A Servant's Haunt

Eldoriath Wilwarin will give you this quest when you talk to him in his house in Aman’lu (Aman’lu, #15).

Eldoriath will tell you about his uncle Threnith, who was a servant to Master Levreth until supposedly robbing and killing him. Eldoriath will claim that Threnith was framed, which is why Threnith still haunts the Levreth Estate, and he’ll ask you to look into the matter. To help you out, Eldoriath will give you a copy of the guard’s report (Book 26), written by Tamwen the guard.

You can talk to Tamwen the guard in the Aman’lu tavern (Aman’lu, #2). She won’t tell you much -- just that the “evidence was solid,” but that there was “something odd” about the matter.

To find out what really happened, you’ll need to travel to the Levreth Estate south of Aman’lu (Southern Vai’lutra Forest, #7). There you’ll meet Threnith. If you haven’t yet completed the secondary quest A Dark Ohm, then you’ll need to do that before you can speak with Threnith. However, after you’ve spoken to him once, you won’t need to keep activating the chant in order to keep talking to him.

Threnith will basically send you on a scavenger hunt. You’ll need to pick up a portrait of the lady of the estate (Quest Item 50), a lock of golden hair (Quest Item 51), a burned letter (Book 27), and the jewels of the Levreth estate (Quest Item 52). Each time you pick up an object and talk to Threnith, he’ll open up a new portion of the estate, and he’ll remember more of what happened on the day that his master was murdered. Eventually you’ll work out that Lady Levreth’s brother committed the murder.

When you return to Eldoriath with your information, he’ll drop a few items for you, and the quest will end. However, Threnith won’t quite be content yet. He’ll ask you to bring Lady Levreth and her brother to justice. That request is covered in A Servant’s Haunt, Part Two.

Secondary Quest: A Servant's Haunt, Part Two

After proving Threnith’s innocence in the first part of the quest, Threnith won’t quite be content. He’ll ask you to bring Lady Levreth and her brother to justice.

You’ll find Lady Levreth in the Eirulan inn (Eirulan, #5). She’ll quickly surrender to you, and she’ll let you know that her brother is Guardian Commander Wethril in Aman’lu (Aman’lu, #8).

Wethril, unlike his sister, won’t go down without a fight. He’s a level 25 elite with over 14,000 hit points, but he’ll be all alone, so you should be able to defeat him without too much trouble. Then when you talk to Celeb’hel the Elder, he’ll drop some good random items for you, your party will earn a bonus skill point, and the quest will end

Secondary Quest: Amren's Vision

you’ll trigger this quest when you approach a circle of mushrooms with Amren in your party. You can find Amren at the Aman’lu inn.

There are four circles of mushrooms:

  1. East and then north of the teleporter in the Southern Greilyn Jungle (S/E Greilyn Jungle, #10)
  2. Right next to the northern teleporter in the Southern Vai’lutra Forest (Southern Vai’lutra Forest, #5)
  3. North of the southern teleporter in the Garden of the Ancients (The Garden of the Ancients, #3)
  4. Between the two teleporters in the Eastern Plain of Tears (The Eastern Plain of Tears, #9)
At each circle, when you approach it with Amren in your party, the circle will turn into an elevator. When you approach the first circle, you’ll also see a cut scene showing all four circles of mushrooms.

In the shrine below each circle of mushrooms, you’ll find four things of interest: an inactive portal, a book, a big chest, and a statue. You’ll need to use Amren to click on the statue.

After you’ve clicked on all four statues, the portal in the center of the shrine will activate. Clicking on the portal will take you to a fifth shrine, and in this one you’ll find yet another big chest. However, unlike the big chests in the first four shrines, which probably gave solitary rare items, this big chest will drop a couple of unique or set items, including the bow virtuous rebellion.

Secondary Quest: Arinth the Mad

This is essentially part two of the secondary quest Arinth’s Legendary Staff. To trigger the quest, you’ll need to have one character wield Arinth’s staff and then attack the enchanted pillar outside of Arinth’s cell. Arinth’s cell can be found in the Lost Elven Ruins (#1) in the Lost Valley of the Azunites.

Note: The button that controls the elevator leading to the ruins can be found on the wall just to the north of it.

When you strike the enchanted pillar with Arinth’s staff, the pillar will disappear and Arinth will go free. You can find him in the Temple of Istaura and Isteru (#2) in the Northern Vai’lutra Forest. When you approach Arinth, he’ll demand his staff from you, and he’ll attack.

Arinth is a level 25 elite with 14,000 hit points, but he should be pretty easy to kill. When he dies, he’ll drop some random loot for you to collect (including Arinth’s robe), and you’ll be awarded 2 bonus skill points. That will complete the quest, but if you return to Eolanda the Combat Mage in Aman'lu Aman'lu, #10), she'll give you some random loot as well

Secondary Quest: Arinth's Legendary Staff

Eolanda the Combat Mage will give you this quest, provided you visit her in her house (Aman’lu, #10) and agree to listen to her story.

Eolanda will tell you about an elven sorcerer named Arinth, and she’ll ask you to find the three pieces of his staff so that she might reassemble them. Each piece can be found in an Ancient Elven Reliquary, and in each reliquary you’ll need to speak to a spirit to unlock the chest containing the piece. That is, you won’t be able to do much in this quest until after you’ve completed the quest A Dark Ohm.

Here’s where you can find the three pieces of the staff:

Once you’ve collected the pieces, Eolanda will combine them together to form Arinth’s Staff, which she’ll then give to you. Eolanda will warn you not to bring the staff to Arinth, but that’s actually a useful thing to do. See the secondary quest Arinth the Mad for details.

Secondary Quest: Deru's Treasure Hunt

You’ll receive this quest from Prospector Albain in Aman’lu (Aman’lu, #12), provided you have Deru in your party when you talk to him.

Albain will tell you that he hasn’t had much luck being a prospector, and that he hasn’t been able to figure out the clues on his treasure map. He’ll even go so far as to call the treasure map a “parchment of lies” and say that he’s ready to retire and become a barkeep instead. As a result, if you ask him for it, he’ll gladly give up his prospector’s key (Quest Item 40) and his prospector’s map (Map 6).

If you look at the map, the “X” spot should look familiar, as it’s located at Razka’s Ruins in the Southern Greilyn Jungle (S/E Greilyn Jungle, #8). If you go to the ruins, you’ll find an elevator there, which will take you down into an underground chamber. There you’ll find a door marked with an “X,” which the prospector’s key will unlock. In the rooms beyond, you’ll find some containers to loot, plus a big chest containing a silver riddle-inscribed key (Quest Item 12) and Razka’s Riddle (Book 5).

This first riddle reads, “Use the key in the frozen heart of the corrupted forest.” You’ll come across the “heart” -- actually a cave -- in Arinth’s Ravine (Arinth’s Ravine, #3). In the back of the cave, beyond a locked door (which you’ll need the silver riddle-inscribed key to unlock), you’ll discover another big chest. The chest won’t contain the treasure, but it will provide you with a golden riddle-inscribed key (Quest Item 56) and Razka’s Second Riddle (Book 29).

The second riddle reads, “Seek water in the heart of the desert.” You’ll discover the water in a Magical Oasis in the Northern Plain of Tears (The Northern Plain of Tears, #8). At the oasis you’ll encounter yet another locked door (which you’ll need the golden riddle-inscribed key to unlock), but beyond it you’ll finally find the promised treasure chest. The chest will likely contain at least one unique or set item, but it won't provide an abundance of riches. Deru will sound sort of disappointed, but that’s how the quest will end.

Secondary Quest: Evangeline's Folly

You’ll receive this quest if you talk to Caravan Driver Mylindril at the southern teleporter in the Southern Vai’lutra Forest (Southern Vai’lutra Forest, #8), provided that you have Eva in your party.

Mylindril will tell Eva that two soldiers and somebody named Jessic were captured during the attack on the caravan, and he’ll say that the kidnappers headed to some strongholds deeper in the forest. You can find the strongholds (#1-3) in the Vai’kesh Forest and in Arinth’s Ravine. You’ll need to visit the strongholds from west to east (that is, in the order #1, #2, and then #3). If you do that, then when you reach the door of a stronghold and the kidnappers ask for a password, Eva will get you through the door -- one way or the other -- allowing you to go inside and rescue the prisoner there. Since the order is fixed, you’ll first rescue the two soldiers and then you’ll rescue Jessic.

Inside each stronghold you’ll find an elite Vai’kesh jailer plus some regular Vai’kesh enemies. When you kill the jailer, he'll drop a Vai’kesh jail key, and the key will allow you to enter the prisoner’s cell. To rescue a prisoner, simply talk to him. When you talk to Jessic, the quest will end. You won’t get a reward for the quest, but you will find a big chest next to Jessic, and it will probably drop a couple of rare items, if not better.

Secondary Quest: Finala's Contempt

You’ll trigger this quest when you click on the broken elevator in the Kithraya Caverns (Kithraya Caverns, #1), provided that you have Finala selected.  

Finala will fix the elevator, and you’ll find that it leads to a Hidden Morden Stronghold. At the back of the stronghold, you’ll discover a big chest. When Finala opens it, she’ll find some Morden battle plans (Quest Item 85) and a Morden map of Greilyn Jungle (Map 2), and you’ll receive some new tasks in the quest: to burn down the four hidden Morden towers in the Greilyn Jungle.

The towers can be found in two spots. The first spot is beyond a wall in the Northern Greilyn Jungle (N/W Greilyn Jungle, #8). When Finala gets close enough to the wall, she’ll discover a secret door that leads through it. Past the wall, you’ll find three Morden towers, and destroying them will work exactly the same as it did in the primary quest The Morden Towers. That is, you’ll need to attack a cage to break it, click on the broken cage to receive a cage fragment, wield the cage fragment, click on a campfire to light the cage fragment, and then click on the Morden tower to blow it up.

The final tower can be found behind a secret door located in some Abandoned Ruins in the Southern Greilyn Jungle (S/E Greilyn Jungle, #3). The secret door is located on the eastern wall of the ruins, and Finala will discover it when she’s standing close enough to it.

After you’ve destroyed all four towers, you’ll automatically gain a Morden elevator gear (Quest Item 6) and a map of the Morden city (Map 3), and you’ll receive two new tasks in the quest: to destroy a Durvla hatchery, and to explore a Morden intelligence camp.

You’ll find the Durvla hatchery on the eastern side of Darthrul (Darthrul, #11). The entrance is hidden by a secret door, and you’ll have to bring Finala to the door to get it to open. Inside the hatchery, you’ll have to fight a bunch of Morden and Durvla, including an elite level 33 Durvla, but in the back you’ll find a locked gate flanked by a bomb. To open the gate, simply attack the bomb. In the room beyond, you’ll discover a big chest. When Finala opens the chest, she’ll find a Morden wrench (Quest Item 82).

Finally, you’ll find the Morden intelligence camp in the Desert of Kaderak (The Desert of Kaderak, #3). Finala will have to fix another broken elevator so you can get inside, but the Morden wrench and the Morden elevator gear will get the job done. Inside the camp, you’ll have to fight a bunch of Morden and Durvla, including an elite level 37 Ripper Champion, but at the back of the camp you’ll discover a big chest. Only Finala will be able to open the chest, and when she does, you’ll find a lot of random loot, and the quest will end.

Secondary Quest: Lothar's Innocence

You’ll receive this quest when you talk to Roland in the Aman’lu tavern (Aman’lu, #2), provided that you have Lothar in your party.

Roland will accuse Lothar of stealing his golden cloak and hiding it in a cave. You’ll find the cave in the Southern Vai’lutra Forest (#1), and inside the cave you’ll encounter a half-giant named Magrus. Magrus looks a little like Lothar, and he’ll be wearing a yellow cloak, but after talking to him briefly, he’ll disappear and leave behind an elven house key (Quest Item 48).

You’ll find Magrus in his house (#2), which the elven house key will unlock. But this time when you talk to him, he’ll decide to fight you rather than run. After beating on him for a while, Magrus will surrender and give you Roland's golden cloak (Quest Item 49), and then he’ll leave for the Aman’lu tavern.

At the Aman’lu tavern, Magrus will explain to Roland what happened, and Roland will reward you with a few random objects

Secondary Quest: Mark of the Assassin

You’ll trigger this quest when you pick up a liantir stone (Quest Item 29) from one of the houses in Aman’lu (Aman’lu, #13).

After picking up the stone, an assassin will come up to you and knock you down, and then an elf named Danadel will explain what happened. It seems that the assassins of Aranna have this weird system where their target must pick up an enchanted stone to become “marked,” and because you picked up the liantir stone, you’re now the assassin’s target. Danadel will suggest that you talk to Enchantress Valeria in Kalrathia about the matter, but you won’t be able to do that until Act Three.

You’ll find Valeria in the Kalrathia magic shop (Kalrathia, #2). Valeria will tell you that there isn’t any way to remove the assassin’s mark, and that your only recourse is to kill the assassin before he can kill you. To complicate matters, you’ll learn that the assassin is a Spiderwatcher, which means he can make himself invisible. Luckily, Valeria will inform you that she can create an enchantment that will allow you to see the assassin, but that the enchantment can only be placed on a special ring.

You’ll find the ring -- a dwarven mythril ring (Quest Item 91) -- in a secret room (#3) in the Upper Mines of Kaderak. The secret door to the room (#2) can be opened by pulling the nearby lever.

When you return with the ring to Valeria, she’ll enchant it for you, and then she’ll drop the dwarven mythril ring of sight. You’ll need to pick up the ring and wear it, and then visit the assassin’s intended target, Merchant Kendril, who is staying at the Kalrathia inn (Kalrathia, #4).

When you talk to Kendril, Luun the Assassin will show up, and, despite being visible and outnumbered, he’ll charge in to attack. Luun is a level 38 elite, but he’s sort of wimpy considering the build-up he received, and you should have an easy time defeating him. When he dies, Luun will drop the twin blades Giethaa and Citaa, and then when you talk to Kendril again, he’ll give you a very minor reward.

Secondary Quest: Mythrilhorn

Pet Seller Galeron will give you this quest when you visit him in the Aman’lu pet shop (Aman’lu, #11), provided that you ask him for a “special” pet.

Galeron will tell you about a mage named Khartos the Wise, who might be able to help you summon a creature called a mythrilhorn. However, Khartos has disappeared, and Galeron won’t have any idea about where to find him. If you read the journal entry for the quest, it will suggest that you talk to the people of Eirulan to find Khartos, but that isn’t great advice. The only person in Eirulan who might mention Khartos is Lacla at the Terrace of the Falls (Eirulan, near #9), and she’ll only mention a rumor indicating that Khartos moved to Kalrathia. (You’ll probably have to talk to Lacla several times to get her to say this.)

You’ll find Khartos in the Kalrathia tavern (Kalrathia, #3). He’ll be using the name Khartos the Strong, and he’ll be pretending to be a fighter. You'll have to fight him to prove your worth, but once you’ve done that, Khartos will agree to help you summon a mythrilhorn at his rift site.

You’ll find Khartos' Rift Site at the northern edge of the Northern Plain of Tears (#1). When you talk to Khartos there, he’ll order you to protect him while he summons the mythrilhorn. Then Khartos will move to the rift, and several Durvla will proceed to jump through. Once the Durvla are dead, if you talk to Khartos again, he and a tame mythrilhorn will head back to Kalrathia.

To complete the quest, simply head back to the pet shop in Aman’lu and talk to Galeron again. The pet shop owner will congratulate you on your success, he'll drop a couple items for you to loot, and then he'll offer to let you buy a mythrilhorn from him as a pet.

Secondary Quest: Rahvan's Curse

Champion Rahvan (Garden of the Ancients, #4) will trigger this quest if you bring him four champion’s death masks. You can find the masks in the Frozen Crypts in the northern part of the region.

Champion Rahvan will tell you of the lich Letiso, and how it claimed him and his three brothers. He’ll then ask you to destroy the lich, and to bring back to him his soulstone so that he can be free of the lich’s curse. To help you out, he’ll give you a mysterious chant (Chant 75), which you can use to open the door to Letiso’s inner sanctum.

Letiso’s inner sanctum is in the Azunite Catacombs. You’ll recognize the entrance to the sanctum because on the floor next to it you’ll find the Azunite symbol of death (#2). If you perform Rahvan’s chant while standing on the symbol, then the door to the sanctum will open, allowing you to face Letiso (#3).

Letiso is a level 30 elite, but he has less than 3000 hit points, and he should go down very easily (in fact, Letiso is so easy that we suspect he’s either broken or unfinished). When Letiso dies, he’ll drop several good items for you, and you’ll also receive Rahvan’s soulstone (Quest Item 62). Then when you give the soulstone to Rahvan, he’ll drop some more good items for you, including Rahvan's Fist, and the quest will end.

Secondary Quest: Spirits of Aranna

At various places during your journey, you’ll meet up with isolated spirits. However, if you try to speak with them, you’ll receive the message, “You cannot currently understand the spirit. Perhaps Mage Lyssanore in the town of Aman’lu can give you a clue of how to communicate with the dead.”

You’ll meet up with Mage Lyssanore in her magic shop in Act Two (Aman’lu, #1). After completing the secondary quest A Dark Ohm for her, she’ll teach you the chant of the dead (Chant 25), which will allow you to speak with spirits. Then when you speak with any spirit, you’ll trigger the quest.

There isn’t a lot to do in this quest. You’ll just need to track down 18 spirits and put them to rest. Spirits can be found in all three Acts, but they won’t do a whole lot. You’ll just need to talk to the spirit, and that will put it to rest.

Most of the spirits will drop things for you when they leave. Early in the quest, you’ll probably find the rings spirit of rest and spirit of unrest, and then the last spirit will drop amulet spirit of repose, plus a few other odds and ends, and that will complete the quest.

Note: Because chants carry over in the higher difficulty settings, if you’re playing in “veteran” or “elite,” you can start working on this quest right away rather than waiting until after A Dark Ohm.

Here are the locations of the 18 spirits:

  1. The Lost Valley of the Azunites, #1
  2. The Hak’u Caves, #1
  3. N/W Greilyn Jungle, #17
  4. Eastern Greilyn Beach, #3
  5. Eirulan, #7
  6. The Temple of Xeria, #8
  7. N/W Greilyn Jungle, #14
  8. The Snowbrook Haven Servants’ Quarters, #3
  9. Arinth’s Ravine, #5
  10. Aman’lu, #2
  11. Aman’lu, #7 (in the cellar beneath the house)
  12. The Garden of the Ancients, #6
  13. The Eastern Plain of Tears, #8
  14. Kalrathia, #1
  15. The Upper Mines of Kaderak, #8
  16. Darthrul, #2
  17. An Ancient Chamber, #7
  18. Zaramoth’s Horns (Part Two), #1

Secondary Quest: The Aman'lu Arena

When you talk to Barkeeper Drudwyn in the Aman’lu inn (Aman’lu, #2), if you ask him for a glass of his summer wine but then decline to tell him stories on the subjects he names, he’ll suggest that you should get out more, and he’ll tell you about the Aman’lu arena.

You’ll find the arena under the Aman’lu inn. You’ll first have to go down the elevator located behind the bar, then you’ll have to pull a lever to reveal a secret room, and then you’ll have to tell Tristeth the code word (given to you by Drudwyn). Tristeth will open a second secret door, this one revealing a long staircase leading down to the arena.

At the arena, you’ll meet an elf named Daesthai (#1). He’s the one who will actually trigger the quest, and he’ll also describe the arena to you if you need the information. Basically, the arena challenge is broken down into ten rounds. To start a round, you’ll need to buy a special token from Daesthai and then proceed to the middle of the arena and click on the “arena token activator” there (#2). That will cause the arena to lower and several enemies to appear inside and start attacking you. To exit the arena, press the “arena forfeit lever” (#3). If you won the round, then you’ll earn a key to one of the treasure rooms surrounding the arena. The last treasure room (#4) is attached to the ninth room.

Note: Most rounds contain at least one elite enemy. If you don’t mind paying the token fee, then you can kill the elite, pull the lever to forfeit the round, and then repeat the process. That will net you a lot of random high-level equipment.

The table below summarizes the ten rounds of the challenge:

Rnd

Token Cost

Elite Enemy

Minion Enemies

Reward

1

1000

Level 24 decorated Taclak tracker

Two level 22 Taclak bashers

Black key of the first (Quest Item 30)

2

1500

Level 26 forest Va’arth glacial avalancher

Three level 24 forest Va’arth barbarians

Blue key of the second (Quest Item 31)

3

2000

Level 28 An’tul Vai’kesh seer

Four level 26 Vai’kesh zealots

Turquoise key of the third (Quest Item 32)

4

3000

Level 30 undead Azunite mage hero

Four level 28 undead Azunite soldiers

Green key of the fourth (Quest Item 33)

5

4000

None

Five level 33 plagued Snowbrook Haven soldiers, one level 33 plagued Snowbrook Haven sorceress

Yellow key of the fifth (Quest Item 34)

6

6000

Level 38 mythic Korven blightwalker

Five level 36 Korven boneslayers

Orange key of the sixth (Quest Item 35)

7

8000

Level 34 Ganth

Seven level 37 Morden-Durvla enforcers

Red key of the seventh (Quest Item 36)

8

12,000

Level 39 blazing Uhn scorcher

Seven level 37 Uhn blasters

Purple key of the eighth (Quest Item 37)

9

16,000

Level 40 Qatall attendant

Seven level 39 Qatall minions

Iron key of the ninth (Quest Item 38)

10

25,000

Two level 40 Qatall runeshapers

Ten level 37 rustguards

Daesthai’s gold key (Quest Item 39), two bonus skill points


The rounds can be difficult, especially if you try to complete them in Act Two, because then some of the enemies are guaranteed to be at least five levels higher than your party. So for sure you should create a town portal next to the arena, which will make it easier to return to your corpses should your party die.

You can also use the portal to quickly teleport to Aman’lu so you can use the incantation shrine there. Because the rounds are fixed, you can use the shrine to recite the chant that will best help you in the current round. For example, in Round 7, which features ranged attackers, you could use the chant of ranged awareness (Chant 41), which gives you 30% ranged resistance. Or you could use one of the chants (Chants 34, 35, 37) that instantly recharges powers for 60 seconds. (If you’re quick, the chants will give you free powers for about the first 20 seconds of the round.)

The rewards for the quest are pretty good. At the end of the challenge, you'll receive two bonus skill points, and inside each of the treasure rooms you'll find a chest that will drop at least rare items. The final treasure chest will probably drop two unique or set items, in addition to the Mysterious Token. The token can be used in the Mysterious Quest.

Note: After the quest, Daesthai will turn into a pet shop merchant, and he’ll offer to sell you the light naiad pet.

Another note: If you want to be very careful about the equipment you find, you might want to collect all of the reward keys, then save your game, and then open up all of the treasure rooms. Then if you don’t like what you find, you can always load your game and try again.

Secondary Quest: A Dark Ohm

You’ll receive this quest from Mage Lyssanore in the Aman’lu magic shop (Aman’lu, #1).

Mage Lyssanore will inform you that if you can eavesdrop on a Vai’kesh cultist ritual, then she’ll likely be able to extract from it the words necessary to speak to spirits. You’ll find such a ritual in a cave in the Vai’kesh Forest (#1). When you open the door leading to the back room of the cave, a brief cut scene will ensue, and watching it is all you’ll need to do to eavesdrop on the ritual (that is, fighting the Vai’kesh in the room is optional). Then when you return to Lyssanore, she’ll teach you the chant of the dead (Chant 25), and the quest will end.

secondary quest : twylis broken staff

Tywlis the Mage will give you this quest when you talk to her in her house (Aman’lu, #7).

Tywlis will inform you that her grandfather’s staff doesn’t seem to work any more, and that it’s probably missing the headpiece, which used to cause the staff to glow “with the most beautiful swirl of colors.” As a hint, Tywlis will refer to the headpiece as a “reagent.”

If you’ve been doing any enchanting for your party, then you’ll probably already have figured out what you’ll need: a rainbow trinket ( perhiasan kecil ). As with the quest Lumilla’s Salve, the rainbow trinket isn’t anything special -- you’ll find it randomly from enemies and even on sale in reagent shops -- but there’s one place where you’re guaranteed to find it: in a cave in Snowbrook Valley (Snowbrook Valley, #2).

When you return with the trinket to Tywlis, she’ll offer you some gold for your efforts. If you accept the gold, then she’ll drop some piles of gold at your feet. If you refuse the gold, then she’ll give you the unique ring gleamstone.

Secondary quest: viperclaw

Eumenidie will give you this quest when you talk to her in Aman’lu (Aman’lu, #9).

Eumenidie will ask you to bring her three items -- jagged arrowheads, a griffon feather, and an onyx fragment -- so that she might create a special enchanting reagent called the viperclaw. None of the items that you’ll need to collect are quest items; they’re just regular enchanting reagents that you’ll find during your travels, or find for sale in shops.

However, there are three places where you’re guaranteed to find the items:

Once you’ve collected the items and given them to Eumenidie, she’ll reward you with the viperclaw, an enchanting reagent that can add a lot of damage to ranged weapons.



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