dungeon siege 2 act 1 secondary

04.11

Secondary quest 1 – the armorer apprentice

You’ll receive this quest from Telinu in the Merchant’s Terrace of Eirulan (Eirulan, #2).
  
Telinu will tell you that she is behind in her studies, and she’ll ask you to go to the Great Hall (Eirulan, #11), read the Tome of Smithing there, and then relay to her the correct recipe for crafting dryad armor.

Note: You won’t be able to reach the Great Hall until after you’ve completed the quest The Morden Towers.

After you’ve picked up the tome, read it and then return to Telinu. She’ll ask you for the recipe. The correct answer is the one with five squares of leather and three pots of wax, and where the leather is coated with wax (this always seems to be answer 3). If you tell Telinu the right recipe, then she’ll make you a set of rare crafted dryad armor and also give you a rare dryad spell book. If you tell her the wrong recipe, then she’ll make you blundered dryad armor, which is worse than regular dryad armor.

Secondary Quest 2: Lumilla's Salve

You’ll receive this quest from Lumilla in Eirulan (Eirulan, #3), provided you ask her about her "special salve."

Lumilla will ask you to fetch her four nettle clusters. Nettle clusters aren’t special quest items; they’re just regular enchanting items, and so they’ll drop randomly from the creatures you kill, and you can even find them in shops (including Arcanist Bernard’s shop north of Lumilla).

But there are four places where you’re guaranteed to find nettle clusters:

When you give the four nettle clusters to Lumilla, she’ll reward you with a new enchanting item, Lumilla’s salve.

Secondary Quest 3: Lelani's Sorrow

You’ll receive this quest when you talk to Lelani in her house next to the Eirulan pet shop (Eirulan, #14).

Lelani will ask you to find a "curiosity" from the elven town of Aman’lu, and, as advance payment, she’ll give you a child’s doll. This quest, despite being labeled for level 3, will span all three Acts of the game, and it’ll force you to make several trades, starting with the doll and ending with an Aman’lu orchid.

Here’s the sequence you’ll need to follow:

  1. Give the child’s doll to Fenella in her house in the Terrace of the Falls in Eirulan (Eirulan, #6), and receive a flask of elven ale in return.
  2. Give the flask of elven ale to Soldier Balamar in the resistance outpost in the Azunite Desert (Azunite Desert, #1), and receive skath cat ribs in return.
  3. Give the skath cat ribs to Soldier Jordhan in an upstairs room at the Eirulan inn (Eirulan, #5), and receive a lucky statuette of Xeria in return.
  4. Give the lucky statuette of Xeria to Guard Kiernan in the Snowbrook Haven Dining Hall (Snowbrook Haven, #2) and receive a Morden head on a pike in return.
  5. Give the Morden head on a pike to Alar’Ithil at his home at the southern edge of Aman’lu (Aman’lu, #16), and receive a bottle of Elven water in return.
  6. Give the bottle of Elven water to Prospector Gareth in the Crumbling Ruins near the teleporter in the Northern Plain of Tears (The Northern Plain of Tears, #1), and receive a battered Agallan relic in return.
  7. Give the battered Agallan relic to Nalus on the northern wall of Kalrathia (Kalrathia, #12), and receive a bundle of harpy feathers in return.
  8. Give the bundle of harpy feathers to Ithir’renne the Fletcher in her home in Aman’lu (Aman’lu, #5), and receive an Aman’lu orchid in return.
When you bring the Aman’lu orchid to Lelani, she’ll be thankful for your efforts, and she’ll drop several items for you to loot. Chances are, Lelani's reward will include at least two set or unique items.

Secondary Quest 4: Secrets of the Elven Shrine


When you meet Leanne above Eirulan’s pet shop (Eirulan, #13), she’ll hire you to track down the Lost Sapphire of the Elves from the Elven Shrine (N/W Greilyn Jungle, #19).

The Lost Sapphire of the Elves (Quest Item 8) is located in a secret area of the Elven Shrine. You’ll find the door to the secret area (#1) on the second level of the shrine, right next to the elevator between levels 1 and 2 (Exit A). The button that opens the door can be found just to the left of the door.

Inside the secret area, you’ll need to find special cubes and place them in sockets. Each time you place a cube in the correct socket, either an elevator will appear or a secret door will open, leading to more cubes and sockets. This shouldn’t be a very difficult puzzle to figure out, especially since the cubes and sockets are color coded, but if you have trouble, refer to the map above. At the end of the sequence, you’ll find yourself back on the second level of the shrine, and the Lost Sapphire of the Elves should be sitting out in plain sight.

When you return to Leanne in Eirulan, she’ll be happy with the sapphire, and she’ll reward you with a few objects, including the Outrider’s Signet.

Secondary Quest 5: The Kithraya Hive

You’ll receive this quest from Tamari in the Terrace of the Falls in Eirulan (Eirulan, #8).

To complete the quest, you’ll need to kill the Kithraya Hive Queen (#1). You can find the queen in the Lower Kithraya Caverns, in a tunnel near the exit to the Eastern Greilyn Beach. The queen is a level 15 elite with over 6,000 hit points, but there’s a good chance that you’ll be able to fight it without any other Kithraya beasts joining in, and so the queen should be relatively straightforward to defeat. When it dies, it’ll drop the severed head of the Kithraya insect queen (Quest Item 16).

The queen probably won’t drop any good equipment when it dies, but you’ll be able to loot several chests and egg sacks in the Egg Chamber, and then when you show the severed head to Tamari, she’ll drop a few items for you as well.

Secondary Quest 6: The Hak'u

You’ll receive this quest when you talk to Morain in the Northern Greilyn Jungle (N/W Greilyn Jungle, #10) and agree to help her find her niece Tanzi, who was kidnapped by the Hak’u.

  Tanzi can be found in the Hak’u Caves. There are three entrances to the caves, but the one in the Western Greilyn Jungle (N/W Greilyn Jungle, Exit C) is the one that you’ll need to use.

When you approach Tanzi, she’ll be rescued by a Hak’u named Hrawn. Then another Hak’u will appear, and the two of them will briefly jab at each other about traitors and usurpers, and then they’ll disappear. With the Hak’u gone, Tanzi will take the opportunity to flee the cave.

You’ll find Tanzi, Mordain, and Hesla (Tanzi’s mother) in the Eirulan infirmary (Eirulan, #10). (Note: You’ll need to complete The Morden Towers quest before you can get to the infirmary.) When you talk to Hesla, she’ll thank you for your help, and she’ll drop some items for your reward.

Hesla will then go on to ask you to wipe out the Hak’u, but this is actually a part of The Hak’u, Part Two.

Secondary Quest 7: The Hak'u, Part Two

You’ll receive this quest when you talk

to Hesla in the Eirulan Infirmary (Eirulan, #10)

 to complete the first part of the quest.

Hesla will ask you to wipe out the Hak’u, but Tanzi will counter that the Hak’u usurper is at fault, and that killing him alone would end the threat. That gives you a choice for how to proceed, to either follow Hesla’s or Tanzi’s advice.

Regardless, you should first head to a Small Cave in the Eastern Greilyn Jungle (#1). There you’ll find Hrawn, the Hak’u who rescued Tanzi in the first part of the quest. Hrawn will tell you what’s happened, how a usurper has wrested control of the Hak’u away from his father, the legitimate high priest, and how the usurper has aligned himself with the Morden and is now leading the Hak’u astray.

If you decide to kill Hrawn anyway, then the high priest (an elite) will appear, and you’ll have to fight the Hak’u in the cave. When the high priest dies, he’ll drop a Hak’u Headdress (Quest Item 11), and then when you return with the headdress to Hesla, she’ll reward you with an assortment of good items, and the quest will end.

If you decide to support Hrawn, then the high priest will appear, and he’ll tell you where to find the usurper -- behind a “wall near Elf place that Dryad likes." That is, you can find the usurper west of the Elven Shrine in the Western Greilyn Jungle (#2).

Of course, the usurper won’t be happy to see you. As soon as you enter his “room," he and his cohorts will attack. The usurper is a level 14 elite with over 3000 hit points, so he’ll take a while to kill. So concentrate on the other Hak’u first, and then have your party focus on the usurper when he’s the last Hak’u standing. When the usurper dies, he’ll drop a Hak’u Headdress (the same one the high priest would have dropped, if you had killed him instead).

Then when you return to Hesla, if you tell her what happened, she’ll reward you with some items plus a skill point. Better yet, if you return to Hrawn and the high priest, the high priest will give you a handful of items as well. So clearly the best option in this quest is to side with Hrawn and kill the usurper.

Secondary Quest 8: Dire Wolf

You’ll receive this quest from pet merchant Neda in the Eirulan pet shop (Eirulan, #13), if you tell her you seek a pet "with great power."

Neda will tell you to seek out Rokhar the Mage, who can be found in Eirulan’s Great Hall (Eirulan, #11). Rokhar will agree to summon a dire wolf for you, but he’ll tell you that he’ll only be able to perform the ritual at a special rift site in the Eastern Greilyn Jungle (#1). After giving you some convoluted directions to the rift site, Rokhar will leave for the site in anticipation of meeting you there. You don’t have to hurry after Rokhar; he’ll wait indefinitely.

At the rift site, Rokhar will tell you that you’ll need to protect him from nawl beasts -- and possibly a Morden-Gral mage -- while he performs the ritual. We’ve never seen a mage appear, but at the end of the conversation with Rokhar, nine level 10 nawl beasts will jump out of the rift and attack you. Once they’re dead, a tame dire wolf will appear, and then, once you’ve spoken to Rokhar again, he and the dire wolf will leave for Eirulan.

After completing the ceremony, when you return to Neda in the Eirulan pet shop, she’ll reward you with a few items, and she’ll allow you to buy dire wolves from her shop.


Secondary Quest 9: Taar's Investigation

You’ll receive this quest from Arianne in Eirulan (Eirulan, #12), provided you have Taar in your party when you talk to her.

Arianne will tell you about a monster in the jungle, a beast with "teeth like blades" and "horrible eyes." If you agree to look for the monster, then Arianne will warn you that you’ll need a special blade blessed by the Hak’u in order to defeat it.

That means the quest has two parts. In the first part you’ll need to track down the Hak’u ceremonial blade. You can find the blade in the Hak’u Ritual Camp (#1) at the northern edge of the Northern Greilyn Jungle. You'll find the blade simply lying on the ground, but you’ll probably have to battle through a bunch of Hak’u to get to it.

For the second part of the quest, you’ll have to defeat the monster. You can find the monster, called a Garganturax, in the Dark, Bone-Filled Cave (#2) in the Southern Greilyn Jungle. The cave is directly south of Eirulan’s southern gate.

The Garganturax is a level 11 elite creature with about 4,000 hit points. We’re guessing that you’re only supposed to be able to damage it using the Hak’u ceremonial blade, but spells and other weapons seem to work sometimes as well -- which is good because the Garganturax is pretty tough, and it’ll take you a while to kill it, even with the extra damage.

If you have trouble with the Garganturax, then make sure that the fighter using the Hak’u ceremonial blade has the "brutal attack" power highlighted, and that you’re activating the power as often as possible. Also, if you get badly damaged or run out of mana, then you can retreat to the mouth of the cave to heal. The Garganturax won’t chase you that far, and so you can attack and retreat as necessary until the creature is dead.

At the end of the battle with the Garganturax, you’ll automatically pick up the Garganturax head (Quest Item 10). When you deliver the head to Arianne, you’ll hear a funny conversation between her and Taar, and then Arianne will reward you with a few random objects.

Secondary Quest 10: Feldwyr the Blacksmith

You’ll receive this quest from Feldwyr (#1) in the Underground Shelter. However, you’ll have to fight level 22-24 enemies during the quest, including a few elites, and so you might want to skip the quest when you first come to it and then return to it later. You won’t get the reward from the quest until Act Two anyway.

Feldwyr will ask you to retrieve his anvil and some mythril ore from the plagued creatures who stole them, and he’ll open up the secret door to the east (#2) so that you can get to them.

You’ll find Feldwyr’s anvil on an elite level 15 witch doctor (#3), and you’ll find Feldwyr’s mythril ore on an elite level 24 decorated taclak basher (#5). Getting the anvil should be easy, but the ore can be a problem because of all of the high level creatures guarding it. So let the elite level 24 decorated taclak tracker (#4) be your guide. Once you can kill it without your party getting wiped out, then you can probably handle the enemies behind it.

When you return to Feldwyr with his anvil and ore, he’ll inform you that creatures came through the wall to the north (#6) and stole his hammer, and he’ll ask you to retrieve that as well.

You’ll find the hammer with a pair of elite level 24 decorated taclak trackers (#7). There will also be a bunch of non-elite level 22 trackers with them. So try to pick off the minions before the big guys, and don’t be afraid to use a lot of potions. One of the elite trackers will drop Feldwyr’s hammer when it dies.

When you return to Feldwyr, he’ll tell you that he’ll start working on your weapon right away, but that it will take him “a few days” to complete it. Since you’ll claim that you won’t be able to wait around that long, the two of you will reach an agreement where he’ll send the weapon to his brother Fyrndolf in Aman’lu, and allow you to pick it up there.

You’ll find Fyrndolf next to the armor and weapon merchants in Aman’lu (Aman’lu, #3). When you talk to him, he’ll drop a unique or set weapon for you, and that will end the quest.

Secondary Quest 11: A Family Heirloom

You’ll receive this quest from Master Thestrin in an underground chamber in the Azunite Desert (#1).

Thestrin will ask you to go to his family crypt (#2) and retrieve an heirloom sword from it. The sword is protected by "an ancient statue with a fondness for riddles." Thestrin will give you a hint for the riddle by telling you his family motto: "War follows in the footsteps of men, and the abstinence of peace brings evil again." You can also find the hint in your journal.

When you reach the crypt, the statue guardian will ask you a four-part question. If you get the answer wrong, then a level 16 elite called a plated twisted shail will appear and attack you. Since elites are a good source of rare equipment, you might want to get the answer wrong a few times (the shail will appear at most five times) to see if it drops anything nice for you.

The answer to the riddle is Azunai, Xeria, Elandir, Zaramoth (or AXEZ, if you like acronyms). When you get it right, the statue guardian will open the door behind it. In the room beyond, you’ll find a level 30 undead Azunite archer hero, the heirloom sword, two regular chests, and one big chest.

Note: In Broken World, the undead Azunite archer hero is level 45 rather than level 30. This makes the quest stupidly difficult (the hero will kill your party members in one hit), and it means you’ll either have to come back to this quest much later in the game, or else try some suicide runs to grab the sword before dying.

When you return to Master Thestrin, he’ll automatically teach you a mysterious chant (Chant 15). But then you’ll have a choice: to give him the heirloom sword or to keep it for yourself. If you keep the sword, then that’s it; the quest will end, and Thestrin will go away unhappy. If you give up the sword, then Thestrin will reveal that the first chant he gave you would actually hurt you, and he’ll give you a second, "more rewarding" mysterious chant (Chant 16).

Note: If you decide to keep the sword, then hang onto it. You'll need it in the quest A Family Heirloom, Part Two. If you give up the sword, then it's not a problem. For that case you'll be able to do the sequel quest without the sword.

Secondary Quest 12: The Imprisoned Half-Giant

You’ll receive this quest when you talk to Sartan at Windstone Fortress (Windstone Fortress, #10).

Sartan will ask you to free him. Surprisingly, this won’t require a lot of effort on your part. After you’ve completed the Windstone Fortress primary quest, simply talk to Soldier Orayne (right next to Sartan’s hole) and he’ll free the half-giant.

Once he’s free, Sartan will offer to join your party. If you refuse his offer, then he’ll move on to the Eirulan inn (Eirulan, #5).

Secondary Quest 13: The Missing Squadron

You’ll receive this quest when you talk to Squadron Leader Taarth (#1) or any of the three missing soldiers (#2).

  This is an escort quest. When you talk to the missing soldiers, they’ll start following you. However, the soldiers won’t attack anything, and they can’t be damaged, so you won’t have to protect them. They’ll keep following you until you lead them close to Taarth, or until you leave the area (so remember where you’ve left them if you teleport away or quit the game).

Once you’ve gotten all three soldiers to Taarth, he’ll reward you with a dusty key (Quest Item 26), plus a couple of other items. The key can be used in the Windstone Fortress Vault.

Secondary Quest 14: Secrets of Xeria's Temple

You’ll receive this quest by talking to (or, more accurately, by listening to... and listening to) the grizzled bar patron in the Eirulan inn (Eirulan, #5).


You won’t be able to work on this quest until you’ve reached the Temple of Xeria at the end of Act One. Once there, you’ll find stones and sockets, and, just like the stones and sockets you’ve dealt with in other places in the game, when you place the stones in the sockets here, you’ll reveal secret rooms with more stones and sockets, and eventually you’ll uncover a treasure room (#12). The sequence is indicated on the map above.

After looting the treasure room, return to the grizzled bar patron in Eirulan. For your efforts, he’ll give you Xeria’s Seal.
 

 


 

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