dungeon siege 2 act 2 primary

13.07

Primary Quest 1: The Town of Aman'lu

This is a simple quest. All you’ll need to do is have a short conversation with Celeb’hel the Elder in the Aman’lu Town Hall (#1).

Celeb’hel will tell you that the Aegis of Death used to reside in Aman’lu, but that three days ago, Princess Evangeline took the Aegis with her when she left for Snowbrook Haven. Since the princess left before Valdis revealed himself to be an enemy of the elves -- and since therefore she might not be aware of her danger -- Celeb’hel will encourage you to catch up to her and make sure she reaches Snowbrook Haven safely.

The only problem is that Princess Evangeline took the southern road from Aman’lu when she left. That’s a problem because the bridge leading to the southern road was destroyed during Valdis’ attack, and the only person who can repair the bridge is Finala, who is currently more concerned about fixing the Prism of the Elves.

At the end of the conversation, Celeb’hel will give you permission to use the northern gate of Aman’lu (#2), and he’ll give you the Aman’lu Teleporter Activation Scroll (Quest Item 28) and a map of Aman’lu (Map 5).

Primary Quest 2: Finala and the Broken Bridge

All you’ll need to do is convince Finala to fix the broken bridge in Aman’lu.

You’ll find Finala north of Aman’lu in the Aman’lu Hills (#1). She won’t exactly be happy to see you, and she’ll claim it’s more important for her to look for a way to put out the magical fires caused by Valdis’ attack than to help you out by repairing the bridge.

To convince Finala to change her mind, apologize to her for joining up with Valdis (there are a couple of dialogue paths that lead to this). She’ll forgive you, and she’ll make you a deal: if you can put out the magical fires by fixing the Prism of the Elves, then she’ll repair the bridge. To help you out in your task, Finala will give you the bridge activation crystal (Quest Item 41) and a diagram of the Elen’lu Prism of the Elves (Map 7).

Primary Quest 3: The Elen'lu Isles ( pulau )

This quest is a puzzle of sorts. You’ll have to collect four small prism refractor crystals (#1), place them in beam focusing devices (#2), turn the devices so that they’re pointing at the Prism of the Elves (once the devices are in the right position, you won’t be able to turn them any more), collect a large prism refractor crystal (#4), and then activate the prism (#5). Along the way, you’ll have to fight some taclak bashers and trackers, and you’ll have to activate some bridges, but nothing here should be too complicated.

Note: To activate the bridges, simply click on the archway at their entrance. If you come to a bridge and you can’t find anything to click on, that means you’ll need to circle around to the other side of the bridge and activate it there. The map above shows the isles with all of the bridges activated.

After activating the Prism of the Elves, return to Aman’lu. You should find Finala at the bridge there (Aman’lu, #14), and the bridge should now be fixed. When you talk to Finala, you’ll complete the quest, and Finala will offer to join your party.

Primary Quest 4: The Royal Caravan

There are two parts to this quest: finding Princess Evangeline’s caravan and then finding the Vai’kesh Sanctuary. Both parts are located right on top of the game's main path, and so completing the quest is straightforward.

You’ll find the destroyed caravan and Caravan Driver Mylindril right next to the southern teleporter in the Southern Vai’lutra Forest (#1). Mylindril will tell you that the Vai’kesh attacked the caravan, and that they took the Aegis of Death to their sanctuary to the south.

The Vai’kesh Sanctuary can be found right at the start of the Vai’kesh Forest (#2). However, when you go inside and talk to the Vai’kesh prophet, no matter what you say, he’ll flee with the Aegis, and all of the Vai’kesh in the sanctuary will turn against you. Knowing this, you can taunt and attack the Vai’kesh before going inside, and have an easier fight as a result since you won’t start out surrounded. But if you talk to the prophet, he’ll let you know that the Vai’kesh didn’t kidnap the princess, and that she must be somewhere else.

Primary Quest 5: The Vai'kesh and the Aegis ( perlindungan )of Death

The first part of the quest is a pursuit. You’ll have to chase the Vai’kesh Prophet as he makes his way through the Vai’kesh Forest and Arinth’s Ravine. Every so often the prophet will stop and set up an ambush for you (#1), but eventually he’ll stop and fight (#2). The prophet is a level 28 elite, and he’ll have a bunch of Vai’kesh zealots with him, so make sure that you have your powers ready before you fight him. When the prophet dies, he’ll drop some good (but random) loot, and the cave entrances behind him (#3) will open up.

To pick up the Aegis of Death (#5), you’ll need to defeat a creature called the Knotted Shambler (#4). The Shambler is a big, antlered, plant-like monster with 25,000 hit points. It would be nasty enough to defeat all on its own, but it’ll have help from a few leaf generators surrounding it. For the most part, the leaf generators will hide underground (they’ll be invulnerable there), but from time to time they’ll shoot up and release shambler hatchlings, which will run over to the Knotted Shambler and repair it. You can attack and kill the hatchlings (they only have 50 hit points), but it’s much more effective to kill off the generators and prevent the hatchlings from spawning.

So here’s what to do. At the start of the battle, run up to the Knotted Shambler and do some damage to it. That should wake up a leaf generator, which you’ll then be able to attack for a few moments. Then just repeat that sequence until all of the leaf generators are dead. The Knotted Shambler is big and slow, so if you keep running around between the generators, it probably won’t even get an attack off on you.

Note: Obviously, it’s important to control which enemy your party is attacking, so you should use “mirror mode” for this battle.

Once it’s just you and the Knotted Shambler, you’ll need to be careful when you attack it. The Shambler has a nasty area-affect attack (it’ll look like it’s pounding on the ground) that it’ll repeat 2-3 times in succession. If your party gets hit by all of the attacks, then you’ll probably lose your spellcasters and rangers, and so it’s important to try and get your party to run away and then only attack the Shambler again when the coast is clear. But regardless, provided the leaf generators are dead, the Shambler won’t regenerate, and so as long as you can keep one character alive, you should be able to whittle away its health and defeat it.

After you’ve killed the Knotted Shambler and picked up the Aegis of Death (Quest Item 57), the Azunite Scholar (#6) will make another appearance. He’ll ask you to re-forge Azunai’s Shield and rescue Princess Evangeline, and then, after the conversation, you’ll be allowed to go through the portal leading to the Garden of the Ancients (#7).


Primary Quest 6: Princess Evangeline

This quest has two parts. The first part takes place in the Garden of the Ancients. There you’ll run into the Champion Rahvan (#1), who will prevent you from entering the Azunite Burial Grounds until you’ve brought to him three champion’s death masks. You can find the death masks inside the Frozen Crypts in the northern part of the region (#2).

Note: There are actually four champion’s death masks -- one for each of Rahvan’s brothers, and one for Rahvan as well. If you bring Rahvan all four masks, then he’ll trigger the secondary quest Rahvan’s Curse.

Once you’ve satisfied Champion Rahvan, he’ll allow you to enter the Azunite Burial Grounds, where the second part of the quest takes place. Eventually, you'll make your way into the Azunite Catacombs, where you'll encounter a Dark Wizard of Valdis (#3).

The dark wizard is more of a nuisance than a difficult foe, but he has 40,000 hit points, meaning that you’ll have to survive a lot of abuse before you'll finally be able to kill him. In particular, the dark wizard frequently summons undead Azunites to help him, he teleports around making it difficult to target him, and he conjures up crystal shields to protect him. While the shields are active, the dark wizard is invulnerable, so target the shields first, and make sure that you’re in “mirror mode” so that your party is attacking what you want it to attack. You might also have luck using the “spirit embrace” nature spell, since the wizard primarily uses a lightning attack, and it probably won't hurt to have a lot of potions around, either.

After you’ve defeated the dark wizard, Princess Evangeline (#4) will be freed from her bonds. After talking to her twice, she’ll open the door to the north (#5), and she’ll offer to join your party. That’s where the quest will end.

Primary Quest 7: The Siege of Snowbrook Haven

There isn’t a lot to do in this quest. Basically, you’ll just need to make your way through the Snowbrook Haven Servants’ Quarters and the Snowbrook Haven Living Quarters, and then meet up with the Snowbrook Haven Commander in the Snowbrook Haven Courtyard (Snowbrook Haven, #1).

The only interesting part comes when you enter the Snowbrook Haven Throne Room (#1). There you’ll need to click on the throne, pick up the display case key (Quest Item 64) that is revealed, and then defeat the four nearby rustguards. That will unlock the door to the east (#2), allowing you to continue on to the elevator leading to the Snowbrook Haven Courtyard (#3).

 

Primary Quest 8: The Siege of Snowbrook Haven, Part Two

The Snowbrook Haven Commander (#1) will give you a series of tasks:

A) Defeat the three brall (#2) who are bombarding the keep. You’ll need to travel through the interior of the keep (via Exits A and B) to reach the ramparts where the bralls are hiding, but once you’ve gotten up there, you’ll be able to activate an elevator (#3) to make the trip much shorter.

B) Meet the commander at the north gate (#4). When you talk to the commander, about a dozen Morden will crash through the gate and attack.

C) Defeat the dragon. You’ll find the dragon at the ballista tower (#5). The dragon will fly around out of reach of your weapons and spells, and so you’ll only be able to damage it using the ballista. You should notice two gears at the base of the ballista. Clicking on the gear to the right will turn the ballista to the right, clicking on the gear to the left will turn the ballista to the left, and clicking on the ballista itself will fire it. The dragon will perch at various locations surrounding the tower, and you’ll need to aim and fire the ballista in order to damage it.

This is one of the most difficult battles in the game. Not only will you have to deal with the dragon and its fire attacks, but after you’ve hit it three times, the Morden will start flinging Durvla onto the tower, and you’ll have to fight them as well. So you should save your game before fighting the dragon, and you should create a town portal nearby so you’ll be able to jump right to your corpses should your party get wiped out.

Here are a couple strategies that might help you out. The dragon only uses fire attacks, so if you can protect yourself from fire (such as by using the “spirit embrace” nature spell), that can help. The dragon’s attacks can damage the ballista (and its gears) for short periods of time. So you shouldn’t stand right next to the ballista, or else the dragon might hit it while aiming for you. You don’t really need to attack the durvla too much. The dragon’s attacks will pretty effectively take them out. Instead, you should watch the dragon carefully, and hit it with the ballista as quickly as possible once it has picked out a place to perch. (You won’t be able to hit it while it’s flying.)

Still, there’s a good chance your party will end up mostly dead (or unconscious) by the end of the battle. So you should concentrate on keeping your fighter alive by having it run around to avoid the dragon attacks and the occasional Durvla, and then have it make a beeline for the ballista whenever you have a chance to damage the dragon. It’ll take eight ballista shots to end the battle.

Note: As of version 2.2, if you save your game in the middle of the battle with the dragon, and then exit your game, that will break the battle, and you’ll need to use a backup save.

After the battle with the dragon, the commander will come up to the ramparts (#6) to congratulate you. She'll give you the Snowbrook Haven reliquary key (Quest Item 65), which will allow you to enter the reliquary (#7), but then she and her men will become infected by a soul shard, and you'll have to fight them.

Inside the reliquary, gaining the Aegis of Blindness (Quest Item 66) (#8) is easy enough, but when you head for the teleporter at the end of the hall (#10), the dragon (#9) will re-appear and show you that it’s not quite dead yet. This battle with the dragon is more straightforward than the previous one, and since the dragon will use fire attacks against you again, you should have a relatively easy time defending yourself (assuming you did something to bump up your fire resistance at the ballista tower).

After the battle, the dragon will drop some random loot for you to grab, and the Azunite Scholar will once again make an appearance. The scholar will tell you to head for the town of Kalrathia, where he’ll claim that you can find another Aegis, and he’ll give you the Kalrathia teleporter activation stone (Quest Item 67), which will allow you to jump to the town using any teleporter (such as the one at #10). The quest (and the Act) will end once you’ve traveled to the town and spoken to Lord Kalrathia there (Kalrathia, #5).


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